Author: Drew
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Another post
Qantic Dream’s 2005 game, Fahrenheit, left an indelible mark on me. The mental health mechanic it uses, and the way even the smallest actions. Something else.
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Moving on Versus Making it Better
When you work on marketing or PR campaigns, typically you don’t get to go back and continually refine what you do. Everything moves forward: pre-launch, to launch, to post launch, to the next game on the slate. You learn to do the best you can, then move on. Hopefully, take some small learnings from title […]
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Project: Toll (aka DARK CaiTLIN)
Nine weeks or so ago, I was sitting in a hospital bed, sharing a small room with a woman who had just been told that cancer had entered her brain and lungs, and she would die; she had two, maybe three, months to live. Attempting to give her–and her many friends and family members that came […]