Qantic Dream’s 2005 game, Fahrenheit, left an indelible mark on me. The mental health mechanic it uses, and the way even the smallest actions. Something else.
Moving on Versus Making it Better
When you work on marketing or PR campaigns, typically you don’t get to go back and continually refine what you do. Everything moves forward: pre-launch, to launch, to post launch, to the next game on the slate. You learn to do the best you can, then move on. Hopefully, take some small learnings from title […]
Project: Toll (aka DARK CaiTLIN)
Nine weeks or so ago, I was sitting in a hospital bed, sharing a small room with a woman who had just been told that cancer had entered her brain and lungs, and she would die; she had two, maybe three, months to live. Attempting to give her–and her many friends and family members that came […]